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Gaming
Antitrust
Avid Gamers Are Worried About the Industry’s Monopolization — and More Open Than Not to Regulatory Actions
Film and TV
More Republicans Blame Mass Shootings on Video Games Than on Easy Gun Access
Broadcast
How the Esports Industry Can Accelerate Audience Growth
Gaming
Why Gamers Are More Valuable Than Companies Think
Gaming
The State of Media & Entertainment Report: H1 2023
Film and TV
‘The Last of Us’ Could Upgrade the Reputation of Video Game Adaptations. The Thing Is, Americans Already Liked Them
Fandom
Gen Z’s Favorite Video Games: ‘Minecraft,’ and Then Everything Else
Athlete Favorability
Gen Zers Like ‘MrBeast’ More Than Tom Hanks — and More Eye-Opening Survey Tidbits From Young Consumers
Concerts
Media Companies and the Metaverse Paradox
Gaming
The 'Wordle' Craze Is Largely Driven by Millennials
Gaming
Are Influencers the Answer to Netflix’s Gaming Conundrum?
Gaming
The Subscription Economy Has Officially Infiltrated Gaming
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